using System;
using UnityEngine;

namespace NodeEditor
{
	[Serializable]
	public struct DrawState
	{
		[SerializeField]
		private bool m_Expanded;

		[SerializeField]
		private Rect m_Position;

		public bool expanded
		{
			get { return m_Expanded; }
			set { m_Expanded = value; }
		}

		public Rect position
		{
			get { return m_Position; }
			set { m_Position = value; }
		}
	}
}